More creatures can only be found in the Ruins, below the Caves. In addition to normal Spiders, Fireflies, and Tentacles, the following creatures reside only in Caves: Once the earthquake ends, Slurtles and Snurtles leave their homes and roam the Cave in search of minerals to eat. Many of the items that fall during an earthquake shatter when they hit the ground, but some will remain intact and can be collected by the player. If struck by a falling mineral, the player will take a small amount of damage. A small shadow will appear where each mineral is about to fall. Rocks, Flint, Nitre, Marble, Gold Nuggets, and sometimes Red and Blue Gems will fall from the Cave ceiling. When an earthquake strikes, the screen shakes and a rumbling sound plays. Like Hound attacks in the surface, Depths Worms will automatically target the player unless distracted by another mob.Įarthquakes occur fairly often while the player is within a Cave. In place of Hound and giant attacks, Depths Worms will attack the player at intervals similar to the Hound wave attacks on the surface, and will increase in intensity as the days spent in the world increase. Staying in a cave until the season changes will prevent the previous season's giant from attacking in this manner. If a player skips the spawning of a giant, that giant might also spawn upon resurfacing (sometimes skipping the warm-up "growling" period). If a player skips a hound wave while spelunking, the wave will occur as soon as the player emerges from the cave. Giants and Hounds will not spawn in Caves. However, since the large majority of areas in Caves are completely dark, players will need to bring their own sources of light to be able to effectively explore. Permanent or semi-permanent light sources can be found from certain objects that naturally occur in Caves, such as Light Flowers, Mushtrees, or Nightmare Fissures. Some natural light may leak in from the surface in certain places, but these sources of light will only appear while it is daytime in the world above. This means that Sanity slowly drains while in Caves and, in areas of complete darkness, characters are vulnerable to Charlie. However, Caves are perpetually in darkness. The worlds within a Cave are affected by the Day-Night Cycle, Cycle of the Moon, and the four Seasons. Interacting with the rope will return the player to the surface world. When a Sinkhole is entered (or "spelunked"), the player will be dropped into a small circle of light within the Cave, with a rope hanging from above and a skeleton nearby. Once a Sinkhole is unplugged, Batilisks can emerge at Dusk and roam the surface world, but will not travel far from the Sinkhole from which they emerged. The Clock, however, is removed from the game's HUD while the player is inside a Cave, making it difficult to keep track of the current Day-Night Cycle. While within a Cave, time in the world above continues to pass and vice versa. A different loading screen (pictured above) will play while it is created. Each Cave is generated just like a new world. Each Sinkhole connects to a different Cave. Upon mining the plug with a Pickaxe, an open Sinkhole appears with a rope leading down into a new Cave. A Cave can be found underneath a Plugged Sinkhole.
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